![]() ![]() A skill could simply state “increases crit dmg based on 0.25% of your life steal” like that list with the examples you have shown. Likewise some skills could be balanced around the ability to increase the crit dmg through affixes, while others could not - it wouldn’t necessarily need a specific crit dmg affix. Which the itemization can the interact with (+% dmg to AoE, +DoT duration, chance to proc on fire attack, and so on).īut it could also be something like “Can crit” or “Cant Crit” - or maybe make it simple AoEs cant crit, single target can, that could help with something many A-RPGs struggle with the balance between single target and AoE abilities. Like “Fire dmg”, “AoE”, “Single-target”, “Dot”, “Arcane school of magic”, “Defensive skill”, “Summoning skill”, etc. Not going to comment on each of those, but we certainly agree on a lot of itemization questions.Īs for crit/crit chance, and procs in general, imo one thing the D4 skill system should do, is to add all kinds of various ‘tags’ to the skills. ![]() Your armor absorption is 70% * 1.2, or 84%, which allowed you to absorb 84 damage from the blow.I’ll just answer these to my own persal preference You are attacked for 100 damage and the attack hits you in the head, which has 124 armor, but this time you also have a 20% bonus to armor absorption on your helmet. Even though your armor is higher than the damage inflicted, 30% of the damage will always go through because of armor absorption. You are attacked for 100 damage and the attack hits you in the head, which has 124 armor. 50 of the damage goes through immediately, while the remaining 50 protected by your armor is modified by your armor absorption (30% of 50), which means another 15 gets through for a total of 65. You are attacked for 100 damage and the attack hits you in the torso, which has 50 armor. ![]() Whenever you take a physical damage hit, your armor will absorb some of the damage, up to the percentage of your armor absorption, but anything above your armor goes completely through. By default, your armor absorption is 70% across all your equipment. It suffices to say that the more armor you have, the less physical damage you will take, but there are some rules as to how armor functions which make it a little deeper than that.Īrmor in Grim Dawn has both a defense value and an absorption value. Wearing low level leg armor can be tempting if it provides you with beneficial stats, but it can also spell your doom if a particularly strong attack lands on your legs. What this means is that upgrading your equipment is equally important across all armor slots. Whenever an enemy attacks you with a physical attack or skill, an area on your body will be randomly selected to take the hit. Topic FiltersĪrmor in Grim Dawn is location-based. Released in 2016, it currently has two expansions: Ashes of Malmouth and Forgotten Gods. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence. ![]() Grim Dawn is an action role-playing game for the PC, developed by veterans of Iron Lore Entertainment, the creators of Titan Quest.Įnter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. ![]()
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